Szarrek

Dragonborn Warlord

Description:

Physical

<table> <tbody> <tr> <td>STR</td> <td>19</td> <td>+4</td> <td>AC</td> <td>17</td> <td>Hit Points</td> <td>24</td> <td>Passive Percep.</td> <td>9</td> <td>Vision: Normal</td> </tr> <tr> <td>CON</td> <td>12</td> <td>+1</td> <td>FORT</td> <td>15</td> <td>Bloodied</td> <td>12</td> <td>Passive Insight</td> <td>9</td> <td>Languages:</td> </tr> <tr> <td>DEX</td> <td>11</td> <td>—</td> <td>REF</td> <td>12</td> <td>Healing Surge</td> <td>+7</td> <td>Speed</td> <td>5</td> <td>Common</td> </tr> <tr> <td>INT</td> <td>12</td> <td>+1</td> <td>WILL</td> <td>14</td> <td>Surges/Day</td> <td>8</td> <td>Initiative</td> <td>+2</td> <td>Draconic</td> </tr> <tr> <td>WIS</td> <td>8</td> <td>-1</td> </tr> <tr> <td>CHA</td> <td>16</td> <td>+3</td> </tr> </tbody> </table>

Weapons & Implements

<table> <tbody> <tr> <td>Item</td> <td>Range</td> <td>Attack Mod</td> <td>Damage</td> <td>Properties/Notes</td> </tr> <tr> <td>Battleaxe</td> <td>Melee
</td> <td>+6
</td> <td>1d10+4</td> <td>None
</td> </tr> <tr> <td>Sling
</td> <td>10/20
</td> <td>—
</td> <td>1d6
</td> <td>None
</td> </tr> </tbody> </table>

Feats

<table> <tbody> <tr> <td>Feat</td> <td>Prerequisites</td> <td>Benefit</td> </tr> <tr> <td>Inspired Recovery</td> <td>- -</td> <td>Grant ally saving throw with CHA modifier bonus</td> </tr> <tr> <td>Dragonborn Fury</td> <td>- -</td> <td>+1 to attack rolls when Bloodied</td> </tr> <tr> <td>Combat Leader</td> <td>- -</td> <td>You, and allies within 10 squares that see and hear you gain +2 Initiatve</td> </tr> <tr> <td>Inspiring Presence</td> <td>- -</td> <td>Ally that sees you and spends an action point for extra action regains lost hit points: 1/2 your level + CHA modifier</td> </tr> </tbody> </table>

Powers

<table> <tbody> <tr> <td>Commander’s Strike (at will)
</td> <td>...
</td> <td>Furious Smash (at will)
</td> </tr> <tr> <td>Standard, Martial, Weapon
Melee: STR vs. AC
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage + your INT modifier
</td> <td>
</td> <td>Standard, Martial, Weapon
Melee: STR vs. FORT
Target: One creature
Hit: Deal damage equal to your STR modifier (+4), and then choose one ally adjacent to either you or the target. This ally applies your CHA modifier (+3) as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost
</td> </tr> <tr> <td>
</td> <td>
</td> <td>
</td> </tr> <tr> <td>Dragon Breath (encounter)
</td> <td>
</td> <td>Inspiring Word (encounter)
</td> </tr> <tr> <td>Minor, Fire
Close blast 3: STR +2 vs. REF
Target: All creatures in area
Hit: 1D6 + CON modifier damage
</td> <td>
</td> <td>Minor, Healing, Martial
Close Burst 5
Target: You or one ally in burst
The target can spend a healing surge and regain an additional 1d6 hit points
(You can use this power twice per encounter, but only once per round </td> </tr> <tr> <td>
</td> <td>
</td> <td>
</td> </tr> <tr> <td>Guarding Attack (encounter)
</td> <td>
</td> <td>Bastion of Defense (daily)
</td> </tr> <tr> <td>Standard, Martial, Weapon
Melee: STR vs. AC
Target: One creature
Hit: 2[W] + STR modifier damage. Until the end of your next turn, on eally adjacent to either you or the target gains a +2 power bonus to AC against the target’s attacks
</td> <td>
</td> <td>Standard, Martial, Weapon
Melee: STR vs. AC
One creature
Hit</span:>
Allies with 5 squares of you gain a +1 power bonus to all defenses until the end of the encounter
Effect: Allies within 5 squares of you gain temporary hit points equal to 5 + your CHA modifier </td> </tr> </tbody> </table>

Skills

<table> <tbody> <tr> <td>Acrobatics
</td> <td>-1
</td> <td>Endurance
</td> <td>0
</td> <td>Perception
</td> <td>-1
</td> </tr> <tr> <td>Arcana
</td> <td>1
</td> <td>Heal
</td> <td>4
</td> <td>Religion
</td> <td>1
</td> </tr> <tr> <td>Athletics
</td> <td>8
</td> <td>History
</td> <td>8
</td> <td>Stealth
</td> <td>-1
</td> </tr> <tr> <td>Bluff
</td> <td>3
</td> <td>Insight
</td> <td>-1
</td> <td>Streetwise
</td> <td>3
</td> </tr> <tr> <td>Diplomacy
</td> <td>8
</td> <td>Intimidate
</td> <td>5
</td> <td>Thievery
</td> <td>-1
</td> </tr> <tr> <td>Dungeoneering
</td> <td>-1
</td> <td>Nature
</td> <td>-1
</td> <td>
</td> <td>
</td> </tr> </tbody> </table>
Bio:

Szarrek comes from a long line of honored and legendary battle commanders. He has recently graduated from the commander academy in the Dragonborn Empire, with honors.

He must now travel the world and make a name for himself, before returning in triumph to the land of his sires.

Szarrek

Dark Intrusion Wrathchild